Swordland Historical Sessions
- huitest903kingshot
- Aug 3
- 3 min read
Updated: Aug 30
Sword land Showdown Aug 10 Session | Completed Won
Planning and manage the planning
Aug 10 game plan (Working progress) 👻🌂
Game play
Game play first 15 min 15 min + Action as time progress
How to get points
Control Duration Points:Â Awarded for occupying buildings. Points are not locked in until the battle ends. Even a building is taken by the opponent, we can still find opportunity to take it back and loot the accumulated points.
KO (Killing Opponents) Rewards:Â Points are earned by defeating an opponent's troops in both cities and buildings.
First Occupation Points:Â Awarded for being the first to occupy a building after a timer ends.
Gathering:Â Points can be gathered from "underellar" sites
Looting:Â Points from defeated opponents scatter on the map and can be collected to gain an advantage.
PvP (Player versus Player) Points:Â Defeating troops in defense gives 40 personal points, while defeating them in an offense or attack gives 80 personal points for every 10,000 troops.
Game Mechanics:
March speedups are free and rechargeable, which can be useful for fast travel if you're out of teleports.
The battle map provides an overview of all buildings and can be used to monitor the battle's progress.
Troops do not die permanently, but they get injured. You must manage your healing and use speedups effectively.
Teamwork:Â The event is team-based, so communication and coordination among alliance members is crucial. USE squad chat!
Sword land buildings
Building | Alliance Points | Personal Points | First Control | Occupation | Notes |
Swordshrine | 9,000 | 4,500 | +1,600/min | +900/min | The center of Swordland Showdown Map. Produces continuous Relic Points. |
Mercenary | 1,200 | 600 | +240/min | +120/min | Lets you send mercenaries to hit enemy buildings. 🔴 you hold mercenary, you need to launch the fire |
Reformation | 1,200 | 600 | +240/min | +120/min | Boosts your combat power. |
Sanctum | 6,000 | 3,000 | +1,200/min | +600/min | Near the Swordshrine. Control both for even more points. |
Abbey | 3,000 | 1,500 | +600/min | +300/min | Give points over time. |
Stables | 1,200 | 600 | +240/min | +120/min | Shortens teleport cooldown by 50%. |
Bell Tower | 1,200 | 600 | +240/min | +120/min | Speeds up building captures. |
Undercellars | - | - | - | Gathering sites | Appear periodically (two waves)—loot them for big point boosts. |
Sword land Showdown July 27 | Completed Won
July 27 Game Plan
Timeline
July 24th, Thursday night 20 minutes before game reset: drop gears from your heros and keep off for aanother 20 min (total 40 min)
July 25, Friday right after game reset match making
July 27 19 UTC: Game time, 1 hour
General tactics
When game started, use squad chat to talk and coordinate
When defending, send in troops with Howard first. This buffs all
If you can afford it, boost your troops depending on your role. Offensive or defensive (check under city bonus)
When your building is hit, if you can afford to use gem to put out fire, you can stay in the battlefield longer.
Scout opponent and share report so we can attack their strong players and force them out
Passive way to making points: pick loots when building are taken, pick undercellers when they appear
Use Pet Moose to buff
City Buffs (Skins): If you own any special city skins that provide combat stat bonuses, make sure they are actively selected and applied to your city before Swordland begins.
Game setting is fixed, battle development is unpredictable, we plan based on what we know and adjust tactics based on situation
Do not spend more than you can afford comfortably.
Building assignment by team during opening : first 15 min
Each group has two sub groups offense and defense
Minimum 24 players all together
July 27 Team roster
Game session | tldr (click here to read brief instruction)
Opening First 15 min we get the following buildings by offense. Then hold. Reinforce so it frees up the Offensive team Estimate strength. Scout.
Opening Black Team : Click to Expend Opening Red Team : Click to Expend When WE are Strong (we out-power opponent)
15 min + when we are strong : click to expand When WE are Weak (opponent out power us)
15 min + we are weak : click to expand
Â